Redefining Kitchen Efficiency and Grocery Control
Household food waste is a pressing global concern, raising alarm bells about its environmental and economic implications. Countless individuals grapple with daily food waste challenges, leading to far-reaching personal and societal consequences. Born from a user-centered approach, ShelfLife tackles the issues of expiry date tracking, efficient grocery planning, and seamless food inventory management. It empowers users to embrace sustainable living, manage their food resources, minimize waste, and contribute to a more eco-conscious lifestyle.
Jump to PrototypeUI/UX Designer
4 months - April 2023
Figma, Miro
Food waste in households is a mounting concern with substantial environmental and financial repercussions. My initial intrigue in this problem space stemmed from a personal perspective, having, like many others, faced the challenges of throwing out too much food. Speaking to friends made me realize how widespread the issue was. This broader context inspired me to delve deeper into this issue and develop a meaningful solution.
The project's primary challenge is framed by the following question:
How might we improve how individuals manage their household food inventory to minimize waste and enhance sustainability?
The overall goal of this project was to understand the prevalence of these challenges among users, identify their primary pain points, and conceptualize a solution that simplifies household food waste management, ultimately helping individuals lead more sustainable lives with reduced food waste.
Based on my in-depth secondary research, several key insights emerged:
In summary, this preliminary research validates the significance of the problem and provides a clear foundational understanding of its causes and implications. I will build on this further with primary research.
I conducted five user interviews to unveil the root causes and challenges of managing food waste at home. Throughout these interviews, I recorded notes. Post-interviews, I categorized these insights and crafted an affinity map to better understand users' behaviors and pain points. These insights guided the development of targeted solutions to improve the ease of household waste management.
Based on extensive user research within the domain of household food waste, it became clear that prevalent challenges included the need for effective food item tracking, streamlined grocery shopping, and making the most of leftover ingredients.
I developed a user persona named Gabriela, ensuring a user-centric approach by synthesizing research data to shape her profile.
Before ideating ways to address user-derived pain points, I conducted a heuristic evaluation of three similar market apps addressing similar issues. I evaluated each app based on four key heuristics and utilized this analysis to inform my solution.
To initiate the design process, I generated various potential solutions to address the user's core goals of minimizing food waste by enhancing home item tracking and optimizing grocery trip planning. I conceptualized features and approaches aimed at alleviating user pain points. Below is a selection of my initial ideas:
Considering my initial brainstormed ideas for the solution and the insights gathered from extensive research, I developed a Minimum Viable Product (MVP). The MVP prioritized vital features, including a food inventory system, a grocery list creator, and an intelligent recipe suggestion module. These components aimed to reduce food waste and enhance the user experience. I introduced key enhancements like a barcode scanner for effortless inventory management and personalized grocery suggestions based on user habits to further refine the app. Due to time and scope constraints, I focused on designing the MVP.
Looking ahead, I envisioned the potential for additional granular features like creating recurring grocery lists and meal planning using items from the food inventory for subsequent releases.
I prioritized the most crucial app functionalities that align with users' primary objectives. In the MVP, I considered only essential features to the user flow.
I engaged in rapid sketching, translated them into a digital iPhone prototype using Marvel, and recruited five participants for a guerrilla usability test at a local grocery store to obtain initial feedback.
I guided participants through essential tasks while providing project context, seeking insights into intuitive navigation personal usability, identifying design pain points, and gathering user recommendations. I anticipated issues with the scanner feature and adding grocery items. Main findings included:
I refined the app design, implementing key adjustments informed by feedback obtained during the guerrilla usability testing session:
I continued building out the low-fidelity digital wireframes for essential screens, targeting the main user pain points in the problem space (MVP).
Before crafting a high-fidelity prototype for ShelfLife, I established a brand embodying empowerment, sustainability, approachability, and impact. ShelfLife goes beyond mere functionality, inspiring individuals to reduce food waste, live sustainably, and positively impact the environment and people's lives.
My goal for the first round of usability testing was to assess the app's initial user impressions, identify usability issues, and refine the design. It took place at a local library and coffee shop, with five representative users participating. The focus was on critical tasks like adding items to the inventory and updating it after consumption, aiming to ensure an intuitive and user-friendly experience.
Design Changes Following Usability Test #1 Feedback
*After consulting with my mentor, one significant design change involved simplifying the app by removing a feature. Initially, I planned to allow users to track individual quantities for items. However, considering the user flow and the potentially time-consuming nature of this feature, I decided to remove it. It also required extensive micro design testing, which wasn't feasible within the project's scope and timeframe. Consequently, I revisited the MVP, removed this feature, and streamlined the 'food inventory' screen and related red-route flows.
After implementing changes based on the first round of usability tests, I conducted a subsequent round of testing with five new participants who were also within the target demographic. They interacted with the high-fidelity prototype on an iPhone during in-person sessions, working through key user tasks.
Design Changes Following Usability Test #2 Feedback
After making important design improvements from the all the usability testing rounds, I refined the high-fidelity prototype.
These are three primary user flows in the high-fidelity prototype:
Scanning Food Items
Updating the Inventory
Managing a Grocery List
Through this project, I've explored the intricate realm of UX design, which has been a transformative journey. Through dedicated research, user interviews, and design iterations, I have honed my ability to identify pain points and create effective solutions. I've learned the importance of user-centric design, time management, and iterative design processes. This experience has reinforced my passion for UX design and equipped me with practical skills and knowledge to tackle complex design challenges.
My personal connection to the issue of household food waste makes this project all the more meaningful. Delving deep into this topic, engaging with numerous individuals, and dedicating substantial time and effort to create a practical solution has been immensely rewarding.
As I look ahead, I am eager to embark on new design adventures with the valuable lessons and experiences gained with ShelfLife. I'm excited about refining my skills and using them to craft user-centric solutions that enhance people's lives and drive positive change.